Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -75,7 +75,7 @@ struct BaseVehicleListWindow : public Window {
/** Special cargo filter criteria */
enum CargoFilterSpecialType {
CF_NONE = CT_INVALID, ///< Show only vehicles which do not carry cargo (e.g. train engines)
CF_NONE = INVALID_CARGO, ///< Show only vehicles which do not carry cargo (e.g. train engines)
CF_ANY = CT_NO_REFIT, ///< Show all vehicles independent of carried cargo (i.e. no filtering)
CF_FREIGHT = CT_AUTO_REFIT, ///< Show only vehicles which carry any freight (non-passenger) cargo
};