(svn r6975) Use the pool macros for the Vehicle pool
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@@ -1253,7 +1253,7 @@ static void *IntToReference(uint index, SLRefType rt)
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return GetOrder(index);
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}
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case REF_VEHICLE: {
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if (!AddBlockIfNeeded(&_vehicle_pool, index))
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if (!AddBlockIfNeeded(&_Vehicle_pool, index))
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error("Vehicles: failed loading savegame: too many vehicles");
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return GetVehicle(index);
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}
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@@ -1286,7 +1286,7 @@ static void *IntToReference(uint index, SLRefType rt)
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if (index == INVALID_VEHICLE)
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return NULL;
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if (!AddBlockIfNeeded(&_vehicle_pool, index))
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if (!AddBlockIfNeeded(&_Vehicle_pool, index))
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error("Vehicles: failed loading savegame: too many vehicles");
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return GetVehicle(index);
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}
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