Codechange: move misc settings to std::string

This commit is contained in:
rubidium42
2021-04-28 17:32:33 +02:00
committed by rubidium42
parent 77330d09fd
commit 95386dc2b8
7 changed files with 37 additions and 45 deletions

View File

@@ -61,11 +61,11 @@ extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
SaveLoadVersion _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
char _savegame_format[8]; ///< how to compress savegames
bool _do_autosave; ///< are we doing an autosave at the moment?
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
SaveLoadVersion _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
std::string _savegame_format; ///< how to compress savegames
bool _do_autosave; ///< are we doing an autosave at the moment?
/** What are we currently doing? */
enum SaveLoadAction {
@@ -2351,36 +2351,33 @@ static const SaveLoadFormat _saveload_formats[] = {
/**
* Return the savegameformat of the game. Whether it was created with ZLIB compression
* uncompressed, or another type
* @param s Name of the savegame format. If nullptr it picks the first available one
* @param full_name Name of the savegame format. If empty it picks the first available one
* @param compression_level Output for telling what compression level we want.
* @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
*/
static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level)
static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level)
{
const SaveLoadFormat *def = lastof(_saveload_formats);
/* find default savegame format, the highest one with which files can be written */
while (!def->init_write) def--;
if (!StrEmpty(s)) {
if (!full_name.empty()) {
/* Get the ":..." of the compression level out of the way */
char *complevel = strrchr(s, ':');
if (complevel != nullptr) *complevel = '\0';
size_t separator = full_name.find(':');
bool has_comp_level = separator != std::string::npos;
const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
if (slf->init_write != nullptr && strcmp(s, slf->name) == 0) {
if (slf->init_write != nullptr && name.compare(slf->name) == 0) {
*compression_level = slf->default_compression;
if (complevel != nullptr) {
/* There is a compression level in the string.
* First restore the : we removed to do proper name matching,
* then move the the begin of the actual version. */
*complevel = ':';
complevel++;
if (has_comp_level) {
const std::string complevel(full_name, separator + 1);
/* Get the version and determine whether all went fine. */
char *end;
long level = strtol(complevel, &end, 10);
if (end == complevel || level != Clamp(level, slf->min_compression, slf->max_compression)) {
/* Get the level and determine whether all went fine. */
size_t processed;
long level = std::stol(complevel, &processed, 10);
if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) {
SetDParamStr(0, complevel);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
} else {
@@ -2391,12 +2388,9 @@ static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level)
}
}
SetDParamStr(0, s);
SetDParamStr(0, name);
SetDParamStr(1, def->name);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
/* Restore the string by adding the : back */
if (complevel != nullptr) *complevel = ':';
}
*compression_level = def->default_compression;
return def;