Merge branch 'day_length-sx' into jgrpp

Conflicts:
	src/lang/english.txt
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/timetable_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2015-08-09 13:51:36 +01:00
13 changed files with 40 additions and 9 deletions

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@@ -28,6 +28,7 @@ Month _cur_month; ///< Current month (0..11)
Date _date; ///< Current date in days (day counter)
DateFract _date_fract; ///< Fractional part of the day.
uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events
uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
/**
* Set the date.

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@@ -19,6 +19,7 @@ extern Month _cur_month;
extern Date _date;
extern DateFract _date_fract;
extern uint16 _tick_counter;
extern uint8 _tick_skip_counter;
void SetDate(Date date, DateFract fract);
void ConvertDateToYMD(Date date, YearMonthDay *ymd);

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@@ -1590,6 +1590,8 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of l
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2}
STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Day length factor: {STRING2}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Game pace is slowed by this factor
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}

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@@ -63,6 +63,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_tick_skip_counter = 0;
_cur_tileloop_tile = 1;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();

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@@ -1394,11 +1394,17 @@ void StateGameLoop()
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
_tick_skip_counter++;
if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
CallVehicleTicks();
} else {
_tick_skip_counter = 0;
AnimateAnimatedTiles();
IncreaseDate();
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
}
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
#ifndef DEBUG_DUMP_COMMANDS

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@@ -59,6 +59,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_VEHICLE_REPAIR_COST, XSCF_NULL, 1, 1, "vehicle_repair_cost", NULL, NULL, NULL },
{ XSLFI_ENH_VIEWPORT_PLANS, XSCF_IGNORABLE_ALL, 1, 1, "enh_viewport_plans", NULL, NULL, "PLAN,PLLN" },
{ XSLFI_INFRA_SHARING, XSCF_NULL, 1, 1, "infra_sharing", NULL, NULL, NULL },
{ XSLFI_VARIABLE_DAY_LENGTH, XSCF_NULL, 1, 1, "variable_day_length", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

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@@ -34,6 +34,7 @@ enum SlXvFeatureIndex {
XSLFI_VEHICLE_REPAIR_COST, ///< Vehicle repair costs patch
XSLFI_ENH_VIEWPORT_PLANS, ///< Enhanced viewport patch: plans
XSLFI_INFRA_SHARING, ///< Infrastructure sharing patch
XSLFI_VARIABLE_DAY_LENGTH, ///< Variable day length patch
XSLFI_SIZE, ///< Total count of features, including null feature
};

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@@ -75,6 +75,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_CONDVAR_X(_tick_skip_counter, SLE_UINT8, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)),
SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, 0, 161),
SLE_CONDNULL(1, 0, 45),
@@ -100,6 +101,7 @@ static const SaveLoadGlobVarList _date_check_desc[] = {
SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_NULL(2), // _date_fract
SLE_NULL(2), // _tick_counter
SLEG_CONDVAR_X(_tick_skip_counter, SLE_UINT8, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)),
SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
SLE_CONDNULL(1, 0, 161), // _age_cargo_skip_counter
SLE_CONDNULL(1, 0, 45),

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@@ -1637,6 +1637,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
{
accounting->Add(new SettingEntry("economy.inflation"));
accounting->Add(new SettingEntry("economy.day_length_factor"));
accounting->Add(new SettingEntry("difficulty.initial_interest"));
accounting->Add(new SettingEntry("difficulty.max_loan"));
accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));

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@@ -532,6 +532,7 @@ struct EconomySettings {
bool allow_town_level_crossings; ///< towns are allowed to build level crossings
int8 town_cargo_factor; ///< power-of-two multiplier for town (passenger, mail) generation. May be negative.
bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
uint8 day_length_factor; ///< factor which the length of day is multiplied
};
struct LinkGraphSettings {

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@@ -1324,6 +1324,20 @@ str = STR_CONFIG_SETTING_INFLATION
strhelp = STR_CONFIG_SETTING_INFLATION_HELPTEXT
cat = SC_BASIC
[SDT_VAR]
base = GameSettings
var = economy.day_length_factor
type = SLE_UINT8
def = 1
min = 1
max = 125
str = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR
strhelp = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT
strval = STR_JUST_COMMA
cat = SC_BASIC
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)
patxname = ""variable_day_length.economy.day_length_factor""
[SDT_VAR]
base = GameSettings
var = construction.raw_industry_construction

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@@ -590,9 +590,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (v->timetable_start != 0) {
#if WALLCLOCK_NETWORK_COMPATIBLE
v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract;
v->lateness_counter = ((_date - v->timetable_start) * DAY_TICKS + _date_fract) * _settings_game.economy.day_length_factor + _tick_skip_counter;
#else
v->lateness_counter = (_date * DAY_TICKS) + _date_fract - v->timetable_start;
v->lateness_counter = ((_date * DAY_TICKS) + _date_fract - v->timetable_start) * _settings_game.economy.day_length_factor + _tick_skip_counter;
#endif
v->timetable_start = 0;
}

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@@ -947,7 +947,7 @@ void CallVehicleTicks()
{
_vehicles_to_autoreplace.Clear();
RunVehicleDayProc();
if (_tick_skip_counter == 0) RunVehicleDayProc();
Station *st;
FOR_ALL_STATIONS(st) LoadUnloadStation(st);