Merge branch 'day_length-sx' into jgrpp
Conflicts: src/lang/english.txt src/saveload/extended_ver_sl.cpp src/saveload/extended_ver_sl.h src/timetable_cmd.cpp
This commit is contained in:
@@ -28,6 +28,7 @@ Month _cur_month; ///< Current month (0..11)
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Date _date; ///< Current date in days (day counter)
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DateFract _date_fract; ///< Fractional part of the day.
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uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events
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uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
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/**
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* Set the date.
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@@ -19,6 +19,7 @@ extern Month _cur_month;
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extern Date _date;
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extern DateFract _date_fract;
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extern uint16 _tick_counter;
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extern uint8 _tick_skip_counter;
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void SetDate(Date date, DateFract fract);
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void ConvertDateToYMD(Date date, YearMonthDay *ymd);
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@@ -1590,6 +1590,8 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of l
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
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STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2}
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STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Day length factor: {STRING2}
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STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Game pace is slowed by this factor
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
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@@ -63,6 +63,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_tick_skip_counter = 0;
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_cur_tileloop_tile = 1;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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@@ -1394,11 +1394,17 @@ void StateGameLoop()
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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_tick_skip_counter++;
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if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
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CallVehicleTicks();
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} else {
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_tick_skip_counter = 0;
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AnimateAnimatedTiles();
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IncreaseDate();
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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}
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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#ifndef DEBUG_DUMP_COMMANDS
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@@ -59,6 +59,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_VEHICLE_REPAIR_COST, XSCF_NULL, 1, 1, "vehicle_repair_cost", NULL, NULL, NULL },
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{ XSLFI_ENH_VIEWPORT_PLANS, XSCF_IGNORABLE_ALL, 1, 1, "enh_viewport_plans", NULL, NULL, "PLAN,PLLN" },
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{ XSLFI_INFRA_SHARING, XSCF_NULL, 1, 1, "infra_sharing", NULL, NULL, NULL },
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{ XSLFI_VARIABLE_DAY_LENGTH, XSCF_NULL, 1, 1, "variable_day_length", NULL, NULL, NULL },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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@@ -34,6 +34,7 @@ enum SlXvFeatureIndex {
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XSLFI_VEHICLE_REPAIR_COST, ///< Vehicle repair costs patch
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XSLFI_ENH_VIEWPORT_PLANS, ///< Enhanced viewport patch: plans
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XSLFI_INFRA_SHARING, ///< Infrastructure sharing patch
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XSLFI_VARIABLE_DAY_LENGTH, ///< Variable day length patch
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XSLFI_SIZE, ///< Total count of features, including null feature
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};
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@@ -75,6 +75,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLEG_VAR(_date_fract, SLE_UINT16),
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SLEG_VAR(_tick_counter, SLE_UINT16),
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SLEG_CONDVAR_X(_tick_skip_counter, SLE_UINT8, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)),
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SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
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SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, 0, 161),
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SLE_CONDNULL(1, 0, 45),
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@@ -100,6 +101,7 @@ static const SaveLoadGlobVarList _date_check_desc[] = {
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SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_NULL(2), // _date_fract
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SLE_NULL(2), // _tick_counter
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SLEG_CONDVAR_X(_tick_skip_counter, SLE_UINT8, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)),
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SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
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SLE_CONDNULL(1, 0, 161), // _age_cargo_skip_counter
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SLE_CONDNULL(1, 0, 45),
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@@ -1637,6 +1637,7 @@ static SettingsContainer &GetSettingsTree()
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SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
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{
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accounting->Add(new SettingEntry("economy.inflation"));
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accounting->Add(new SettingEntry("economy.day_length_factor"));
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accounting->Add(new SettingEntry("difficulty.initial_interest"));
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accounting->Add(new SettingEntry("difficulty.max_loan"));
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accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));
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@@ -532,6 +532,7 @@ struct EconomySettings {
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bool allow_town_level_crossings; ///< towns are allowed to build level crossings
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int8 town_cargo_factor; ///< power-of-two multiplier for town (passenger, mail) generation. May be negative.
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bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
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uint8 day_length_factor; ///< factor which the length of day is multiplied
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};
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struct LinkGraphSettings {
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@@ -1324,6 +1324,20 @@ str = STR_CONFIG_SETTING_INFLATION
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strhelp = STR_CONFIG_SETTING_INFLATION_HELPTEXT
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cat = SC_BASIC
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[SDT_VAR]
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base = GameSettings
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var = economy.day_length_factor
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type = SLE_UINT8
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def = 1
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min = 1
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max = 125
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str = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR
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strhelp = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT
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strval = STR_JUST_COMMA
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cat = SC_BASIC
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extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_VARIABLE_DAY_LENGTH)
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patxname = ""variable_day_length.economy.day_length_factor""
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[SDT_VAR]
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base = GameSettings
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var = construction.raw_industry_construction
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@@ -590,9 +590,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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if (v->timetable_start != 0) {
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#if WALLCLOCK_NETWORK_COMPATIBLE
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v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract;
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v->lateness_counter = ((_date - v->timetable_start) * DAY_TICKS + _date_fract) * _settings_game.economy.day_length_factor + _tick_skip_counter;
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#else
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v->lateness_counter = (_date * DAY_TICKS) + _date_fract - v->timetable_start;
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v->lateness_counter = ((_date * DAY_TICKS) + _date_fract - v->timetable_start) * _settings_game.economy.day_length_factor + _tick_skip_counter;
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#endif
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v->timetable_start = 0;
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}
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@@ -947,7 +947,7 @@ void CallVehicleTicks()
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{
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_vehicles_to_autoreplace.Clear();
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RunVehicleDayProc();
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if (_tick_skip_counter == 0) RunVehicleDayProc();
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Station *st;
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FOR_ALL_STATIONS(st) LoadUnloadStation(st);
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