(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.

This commit is contained in:
frosch
2009-03-08 16:51:08 +00:00
parent 880d296b25
commit 959c297fb9
7 changed files with 142 additions and 27 deletions

View File

@@ -328,39 +328,57 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
{
/* Hack for add-on GRFs that need to modify another GRF's engines. This lets
* them use the same engine slots. */
const GRFFile *grf_match = NULL;
uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
if (_settings_game.vehicle.dynamic_engines) {
/* If dynamic_engies is enabled, there can be multiple independent ID ranges. */
scope_grfid = file->grfid;
uint32 override = _grf_id_overrides[file->grfid];
if (override != 0) {
grf_match = GetFileByGRFID(override);
scope_grfid = override;
const GRFFile *grf_match = GetFileByGRFID(override);
if (grf_match == NULL) {
grfmsg(5, "Tried mapping from GRFID %x to %x but target is not loaded", BSWAP32(file->grfid), BSWAP32(override));
} else {
grfmsg(5, "Mapping from GRFID %x to %x", BSWAP32(file->grfid), BSWAP32(override));
}
}
/* Check if the engine is registered in the override manager */
EngineID engine = _engine_mngr.GetID(type, internal_id, scope_grfid);
if (engine != INVALID_ENGINE) return GetEngine(engine);
}
/* Check if this vehicle is already defined... */
Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
/* Check if there is an unreserved slot */
EngineID engine = _engine_mngr.GetID(type, internal_id, INVALID_GRFID);
if (engine != INVALID_ENGINE) {
Engine *e = GetEngine(engine);
if (e->grffile == NULL) {
e->grffile = file;
grfmsg(5, "Replaced engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id);
}
/* Reserve the engine slot */
EngineIDMapping *eid = _engine_mngr.Get(engine);
eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
return e;
}
uint engine_pool_size = GetEnginePoolSize();
/* ... it's not, so create a new one based off an existing engine */
e = new Engine(type, internal_id);
Engine *e = new Engine(type, internal_id);
e->grffile = file;
/* Reserve the engine slot */
assert(_engine_mngr.Length() == e->index);
EngineIDMapping *eid = _engine_mngr.Append();
eid->type = type;
eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
eid->internal_id = internal_id;
eid->substitute_id = min(internal_id, _engine_counts[type]); // substitute_id == _engine_counts[subtype] means "no substitute"
if (engine_pool_size != GetEnginePoolSize()) {
/* Resize temporary engine data ... */
_gted = ReallocT(_gted, GetEnginePoolSize());
@@ -377,24 +395,14 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_id)
{
extern uint32 GetNewGRFOverride(uint32 grfid);
const GRFFile *grf_match = NULL;
uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
if (_settings_game.vehicle.dynamic_engines) {
scope_grfid = file->grfid;
uint32 override = _grf_id_overrides[file->grfid];
if (override != 0) grf_match = GetFileByGRFID(override);
if (override != 0) scope_grfid = override;
}
const Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
return e->index;
}
return INVALID_ENGINE;
return _engine_mngr.GetID(type, internal_id, scope_grfid);
}
/** Map the colour modifiers of TTDPatch to those that Open is using.