(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
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@@ -328,39 +328,57 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
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{
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/* Hack for add-on GRFs that need to modify another GRF's engines. This lets
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* them use the same engine slots. */
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const GRFFile *grf_match = NULL;
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uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
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if (_settings_game.vehicle.dynamic_engines) {
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/* If dynamic_engies is enabled, there can be multiple independent ID ranges. */
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scope_grfid = file->grfid;
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uint32 override = _grf_id_overrides[file->grfid];
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if (override != 0) {
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grf_match = GetFileByGRFID(override);
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scope_grfid = override;
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const GRFFile *grf_match = GetFileByGRFID(override);
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if (grf_match == NULL) {
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grfmsg(5, "Tried mapping from GRFID %x to %x but target is not loaded", BSWAP32(file->grfid), BSWAP32(override));
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} else {
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grfmsg(5, "Mapping from GRFID %x to %x", BSWAP32(file->grfid), BSWAP32(override));
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}
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}
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/* Check if the engine is registered in the override manager */
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EngineID engine = _engine_mngr.GetID(type, internal_id, scope_grfid);
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if (engine != INVALID_ENGINE) return GetEngine(engine);
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}
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/* Check if this vehicle is already defined... */
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Engine *e = NULL;
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FOR_ALL_ENGINES(e) {
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if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
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if (e->type != type) continue;
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if (e->internal_id != internal_id) continue;
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/* Check if there is an unreserved slot */
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EngineID engine = _engine_mngr.GetID(type, internal_id, INVALID_GRFID);
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if (engine != INVALID_ENGINE) {
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Engine *e = GetEngine(engine);
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if (e->grffile == NULL) {
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e->grffile = file;
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grfmsg(5, "Replaced engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id);
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}
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/* Reserve the engine slot */
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EngineIDMapping *eid = _engine_mngr.Get(engine);
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eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
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return e;
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}
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uint engine_pool_size = GetEnginePoolSize();
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/* ... it's not, so create a new one based off an existing engine */
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e = new Engine(type, internal_id);
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Engine *e = new Engine(type, internal_id);
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e->grffile = file;
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/* Reserve the engine slot */
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assert(_engine_mngr.Length() == e->index);
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EngineIDMapping *eid = _engine_mngr.Append();
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eid->type = type;
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eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
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eid->internal_id = internal_id;
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eid->substitute_id = min(internal_id, _engine_counts[type]); // substitute_id == _engine_counts[subtype] means "no substitute"
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if (engine_pool_size != GetEnginePoolSize()) {
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/* Resize temporary engine data ... */
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_gted = ReallocT(_gted, GetEnginePoolSize());
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@@ -377,24 +395,14 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
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EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_id)
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{
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extern uint32 GetNewGRFOverride(uint32 grfid);
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const GRFFile *grf_match = NULL;
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uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
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if (_settings_game.vehicle.dynamic_engines) {
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scope_grfid = file->grfid;
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uint32 override = _grf_id_overrides[file->grfid];
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if (override != 0) grf_match = GetFileByGRFID(override);
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if (override != 0) scope_grfid = override;
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}
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const Engine *e = NULL;
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FOR_ALL_ENGINES(e) {
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if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue;
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if (e->type != type) continue;
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if (e->internal_id != internal_id) continue;
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return e->index;
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}
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return INVALID_ENGINE;
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return _engine_mngr.GetID(type, internal_id, scope_grfid);
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}
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/** Map the colour modifiers of TTDPatch to those that Open is using.
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