(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
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@@ -111,7 +111,39 @@ static void Load_ENGS()
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}
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}
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/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
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static const SaveLoad _engine_id_mapping_desc[] = {
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SLE_VAR(EngineIDMapping, grfid, SLE_UINT32),
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SLE_VAR(EngineIDMapping, internal_id, SLE_UINT16),
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SLE_VAR(EngineIDMapping, type, SLE_UINT8),
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SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
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SLE_END()
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};
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static void Save_EIDS()
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{
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const EngineIDMapping *end = _engine_mngr.End();
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uint index = 0;
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for (EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
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SlSetArrayIndex(index);
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SlObject(eid, _engine_id_mapping_desc);
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}
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}
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static void Load_EIDS()
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{
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int index;
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_engine_mngr.Clear();
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while ((index = SlIterateArray()) != -1) {
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EngineIDMapping *eid = _engine_mngr.Append();
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SlObject(eid, _engine_id_mapping_desc);
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}
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}
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extern const ChunkHandler _engine_chunk_handlers[] = {
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{ 'EIDS', Save_EIDS, Load_EIDS, CH_ARRAY },
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{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
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{ 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST },
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};
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@@ -34,6 +34,7 @@
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#include "../fileio_func.h"
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#include "../gamelog.h"
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#include "../string_func.h"
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#include "../engine_base.h"
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#include "table/strings.h"
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@@ -1675,6 +1676,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* Load a TTDLX or TTDPatch game */
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if (mode == SL_OLD_LOAD) {
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_engine_mngr.ResetToDefaultMapping();
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InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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GamelogReset();
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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@@ -1789,6 +1791,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
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}
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_engine_mngr.ResetToDefaultMapping();
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/* Old maps were hardcoded to 256x256 and thus did not contain
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* any mapsize information. Pre-initialize to 256x256 to not to
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* confuse old games */
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