(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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@@ -87,9 +87,13 @@
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/* static */ void Game::Uninitialize(bool keepConfig)
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{
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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delete Game::instance;
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Game::instance = NULL;
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cur_company.Restore();
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if (keepConfig) {
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Rescan();
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} else {
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@@ -33,6 +33,7 @@
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#include "../script/api/game/game_cargo.hpp.sq"
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#include "../script/api/game/game_cargolist.hpp.sq"
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#include "../script/api/game/game_company.hpp.sq"
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#include "../script/api/game/game_companymode.hpp.sq"
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#include "../script/api/game/game_controller.hpp.sq"
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#include "../script/api/game/game_date.hpp.sq"
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#include "../script/api/game/game_depotlist.hpp.sq"
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@@ -87,7 +88,7 @@ void GameInstance::Initialize(GameInfo *info)
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/* Register the GameController */
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SQGSController_Register(this->engine);
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ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName());
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ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
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}
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void GameInstance::RegisterAPI()
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@@ -110,6 +111,7 @@ void GameInstance::RegisterAPI()
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SQGSCargoList_IndustryProducing_Register(this->engine);
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SQGSCargoList_StationAccepting_Register(this->engine);
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SQGSCompany_Register(this->engine);
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SQGSCompanyMode_Register(this->engine);
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SQGSDate_Register(this->engine);
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SQGSDepotList_Register(this->engine);
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SQGSEngine_Register(this->engine);
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