(svn r23632) -Add: GSCompanyMode, to change company in GameScripts

This commit is contained in:
truebrain
2011-12-19 21:05:25 +00:00
parent 867b263900
commit 95b199e313
46 changed files with 273 additions and 59 deletions

View File

@@ -0,0 +1,25 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_companymode.hpp"
#include "../template/template_companymode.hpp.sq"
template <> const char *GetClassName<ScriptCompanyMode, ST_GS>() { return "GSCompanyMode"; }
void SQGSCompanyMode_Register(Squirrel *engine)
{
DefSQClass<ScriptCompanyMode, ST_GS> SQGSCompanyMode("GSCompanyMode");
SQGSCompanyMode.PreRegister(engine);
SQGSCompanyMode.AddConstructor<void (ScriptCompanyMode::*)(int company), 2>(engine, "xi");
SQGSCompanyMode.PostRegister(engine);
}