Revert back to v2 of house picking/placing patch.
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@@ -14,15 +14,7 @@
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typedef uint16 HouseID; ///< OpenTTD ID of house types.
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typedef uint16 HouseClassID; ///< Classes of houses.
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typedef byte HouseVariant; ///< House variant.
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struct HouseSpec;
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/** Visualization contexts of town houses. */
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enum HouseImageType {
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HIT_HOUSE_TILE = 0, ///< Real house that exists on the game map (certain house tile).
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HIT_GUI_HOUSE_PREVIEW = 1, ///< GUI preview of a house.
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HIT_GUI_HOUSE_LIST = 2, ///< Same as #HIT_GUI_HOUSE_PREVIEW but the house is being drawn in the GUI list of houses, not in the full house preview.
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};
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#endif /* HOUSE_TYPE_H */
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