Revert back to v2 of house picking/placing patch.
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@@ -281,9 +281,6 @@ enum CallbackID {
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/** Called to spawn visual effects for vehicles. */
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CBID_VEHICLE_SPAWN_VISUAL_EFFECT = 0x160, // 15 bit callback
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/** Called to set house variant through animation control. */
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CBID_HOUSE_SETUP_VARIANT = 0x161, // 15 bit callback
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};
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/**
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@@ -329,7 +326,6 @@ enum HouseCallbackMask {
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CBM_HOUSE_DENY_DESTRUCTION = 10, ///< conditional protection
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CBM_HOUSE_DRAW_FOUNDATIONS = 11, ///< decides if default foundations need to be drawn
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CBM_HOUSE_AUTOSLOPE = 12, ///< decides allowance of autosloping
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CBM_HOUSE_SETUP_VARIANT = 13, ///< set house variant through animation control
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};
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/**
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