Make VideoDriver::GetAnimBuffer a non-virtual/inlinable function
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@@ -122,7 +122,7 @@ public:
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/** The OpenGL video driver for windows. */
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class VideoDriver_Win32OpenGL : public VideoDriver_Win32Base {
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public:
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VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
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VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr), driver_info(this->GetName()) {}
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const char *Start(const StringList ¶m) override;
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@@ -141,7 +141,6 @@ public:
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void ClearSystemSprites() override;
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bool HasAnimBuffer() override { return true; }
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uint8 *GetAnimBuffer() override { return this->anim_buffer; }
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void ToggleVsync(bool vsync) override;
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@@ -152,7 +151,6 @@ public:
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protected:
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HDC dc; ///< Window device context.
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HGLRC gl_rc; ///< OpenGL context.
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uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
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std::string driver_info; ///< Information string about selected driver.
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uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
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