Distribute articulated vehicle weight evenly between articulated parts
Instead of allocating it all to the first part This improves realistic braking behaviour for long articulated consists
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@@ -69,6 +69,8 @@ struct GroundVehicleAcceleration {
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*
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* virtual uint16 GetPower() const = 0;
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* virtual uint16 GetPoweredPartPower(const T *head) const = 0;
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* virtual uint16 GetWeightWithoutCargo() const = 0;
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* virtual uint16 GetCargoWeight() const = 0;
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* virtual uint16 GetWeight() const = 0;
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* virtual byte GetTractiveEffort() const = 0;
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* virtual byte GetAirDrag() const = 0;
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