(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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@@ -2425,9 +2425,7 @@ bool AfterLoadGame()
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/* Move river flag and update canals to use water class */
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if (IsTileType(t, MP_WATER)) {
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if (_m[t].m5 == 2) {
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MakeRiver(t, Random());
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} else {
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if (GetWaterClass(t) != WATER_CLASS_RIVER) {
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if (IsWater(t)) {
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Owner o = GetTileOwner(t);
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if (o == OWNER_WATER) {
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