(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)

This commit is contained in:
truebrain
2011-12-19 20:56:59 +00:00
parent 83f2785f54
commit 963802e9a7
14 changed files with 214 additions and 27 deletions

View File

@@ -68,23 +68,34 @@ public:
/** Wrapper function for GameScanner::GetConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
/** Wrapper function for GameScanner::GetConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for GameScanner::GetInfoList */
static const ScriptInfoList *GetInfoList();
/** Wrapper function for GameScanner::GetUniqueInfoList */
static const ScriptInfoList *GetUniqueInfoList();
/** Wrapper function for GameScannerInfo::FindInfo */
static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
/** Wrapper function for GameScanner::FindLibrary */
static class GameLibrary *FindLibrary(const char *library, int version);
/**
* Get the current active instance.
*/
static class GameInstance *GetInstance() { return Game::instance; }
#if defined(ENABLE_NETWORK)
/** Wrapper function for GameScanner::HasGame */
static bool HasGame(const struct ContentInfo *ci, bool md5sum);
static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
#endif
private:
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
static class GameInfo *info; ///< Current selected GameInfo.
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
static class GameScannerInfo *scanner_info; ///< Scanner for Game scripts.
static class GameScannerLibrary *scanner_library; ///< Scanner for GS Libraries.
static class GameInfo *info; ///< Current selected GameInfo.
};
#endif /* GAME_HPP */