Industry directory window: Only resort on production change if necessary
This commit is contained in:
@@ -207,7 +207,7 @@ Industry::~Industry()
|
||||
*/
|
||||
void Industry::PostDestructor(size_t index)
|
||||
{
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
|
||||
}
|
||||
|
||||
|
||||
@@ -1910,7 +1910,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
|
||||
if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
|
||||
for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
|
||||
}
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
|
||||
|
||||
if (!_generating_world) PopulateStationsNearby(i);
|
||||
if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_CREATE);
|
||||
@@ -2857,7 +2857,7 @@ void IndustryDailyLoop()
|
||||
cur_company.Restore();
|
||||
|
||||
/* production-change */
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
|
||||
}
|
||||
|
||||
void IndustryMonthlyLoop()
|
||||
@@ -2879,7 +2879,7 @@ void IndustryMonthlyLoop()
|
||||
cur_company.Restore();
|
||||
|
||||
/* production-change */
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
|
||||
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user