(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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@@ -45,7 +45,7 @@ static bool IsRoad(TileIndex tile)
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{
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return
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// MP_ROAD, but not a road depot?
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(IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
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(IsTileType(tile, MP_ROAD) && !IsDepotTypeTile(tile, TRANSPORT_ROAD)) ||
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(IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
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}
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@@ -1254,7 +1254,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
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// We are already sending him back
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if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
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if (v->type == VEH_ROAD && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
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if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) &&
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(v->vehstatus&VS_STOPPED)) {
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// We are at the depot, sell the vehicle
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AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
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