(svn r10089) -Fix (r10040): Use GetTileZ instead of GetClearGround in GetTerrainType as
GetTileZ is valid for any tile type. Also use GetTerrainType for stations.
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@@ -7,7 +7,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "clear_map.h"
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#include "landscape.h"
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#include "town.h"
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#include "industry.h"
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#include "newgrf.h"
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@@ -229,7 +229,7 @@ uint32 GetTerrainType(TileIndex tile)
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{
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switch (_opt.landscape) {
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case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
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case LT_ARCTIC: return (GetClearGround(tile) == CLEAR_SNOW) ? 4 : 0;
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case LT_ARCTIC: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0;
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default: return 0;
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}
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}
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