Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte

This commit is contained in:
Charles Pigott
2019-04-21 20:15:55 +01:00
committed by PeterN
parent aa220b2375
commit 96a4787710
8 changed files with 14 additions and 20 deletions

View File

@@ -107,8 +107,8 @@ struct GUISettings {
uint8 statusbar_pos; ///< position of statusbar, 0=left, 1=center, 2=right
uint8 window_snap_radius; ///< windows snap at each other if closer than this
uint8 window_soft_limit; ///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
ZoomLevelByte zoom_min; ///< minimum zoom out level
ZoomLevelByte zoom_max; ///< maximum zoom out level
ZoomLevel zoom_min; ///< minimum zoom out level
ZoomLevel zoom_max; ///< maximum zoom out level
bool disable_unsuitable_building; ///< disable infrastructure building when no suitable vehicles are available
byte autosave; ///< how often should we do autosaves?
bool threaded_saves; ///< should we do threaded saves?