Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
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@@ -107,8 +107,8 @@ struct GUISettings {
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uint8 statusbar_pos; ///< position of statusbar, 0=left, 1=center, 2=right
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uint8 window_snap_radius; ///< windows snap at each other if closer than this
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uint8 window_soft_limit; ///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
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ZoomLevelByte zoom_min; ///< minimum zoom out level
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ZoomLevelByte zoom_max; ///< maximum zoom out level
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ZoomLevel zoom_min; ///< minimum zoom out level
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ZoomLevel zoom_max; ///< maximum zoom out level
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bool disable_unsuitable_building; ///< disable infrastructure building when no suitable vehicles are available
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byte autosave; ///< how often should we do autosaves?
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bool threaded_saves; ///< should we do threaded saves?
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