Don't mark tile dirty when setting animation frame to its current value
See: https://github.com/OpenTTD/OpenTTD/issues/10192
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@@ -12,7 +12,7 @@
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#include "tile_type.h"
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void AddAnimatedTile(TileIndex tile);
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void AddAnimatedTile(TileIndex tile, bool mark_dirty = true);
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void DeleteAnimatedTile(TileIndex tile);
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void AnimateAnimatedTiles();
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void UpdateAllAnimatedTileSpeeds();
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