Fix signedness mismatch warning in tunnel length check
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@@ -384,7 +384,7 @@ static TileIndex BuildTunnel(PathNode *current, TileIndex end_tile = INVALID_TIL
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int end_z;
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const uint tunnel_length_limit = std::min<uint>(_settings_game.construction.max_tunnel_length, 30);
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for (int tunnel_length = 1;;tunnel_length++) {
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for (uint tunnel_length = 1;; tunnel_length++) {
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end_tile += delta;
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if (!IsValidTile(end_tile)) return INVALID_TILE;
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