Clear PAX stations/signals and traffic lights on load.

This clears the tracerestrict bit if there are no mappings on a tile.
This commit is contained in:
Jonathan G Rennison
2015-08-19 18:55:02 +01:00
parent ba8d8d99b8
commit 96ccd9333a
5 changed files with 37 additions and 3 deletions

View File

@@ -40,6 +40,7 @@ enum SlXvFeatureIndex {
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature
XSLFI_TRAFFIC_LIGHTS, ///< This save game uses road traffic lights
XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
XSLFI_SIZE, ///< Total count of features, including null feature