Clear PAX stations/signals and traffic lights on load.
This clears the tracerestrict bit if there are no mappings on a tile.
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@@ -40,6 +40,7 @@ enum SlXvFeatureIndex {
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature
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XSLFI_TRAFFIC_LIGHTS, ///< This save game uses road traffic lights
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XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
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XSLFI_SIZE, ///< Total count of features, including null feature
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