Codechange: refactor removal of desert around river tiles
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@@ -39,6 +39,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void CheckForDockingTile(TileIndex t);
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bool RiverModifyDesertZone(TileIndex tile, void *data);
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void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
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static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile.
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bool IsWateredTile(TileIndex tile, Direction from);
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