(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.

This commit is contained in:
Yexo
2009-02-05 01:15:54 +00:00
parent 8f51ee50c1
commit 96f279608b
3 changed files with 22 additions and 2 deletions

View File

@@ -155,10 +155,19 @@ public:
* built at this tile.
* @param tile The tile to check.
* @param type The AirportType to check.
* @return The TownID of the town closest to the tile.
* @note The noise will be added to the town with TownID AITile.GetClosestTown(tile).
* @return The amount of noise added to the nearest town.
* @note The noise will be added to the town with TownID GetNearestTown(itle, type).
*/
static int GetNoiseLevelIncrease(TileIndex tile, AirportType type);
/**
* Get the TownID of the town whose local authority will influence
* an airport at some tile.
* @param tile The tile to check.
* @param type The AirportType to check.
* @return The TownID of the town closest to the tile.
*/
static TownID GetNearestTown(TileIndex tile, AirportType type);
};
#endif /* AI_AIRPORT_HPP */