(svn r3510) Fiddle with whitespace and parentheses
This commit is contained in:
50
oldloader.c
50
oldloader.c
@@ -178,16 +178,15 @@ static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
|
||||
|
||||
case OC_CHUNK:
|
||||
/* Call function, with 'i' as parameter to tell which item we
|
||||
are going to read */
|
||||
if (!chunk->proc(ls, i))
|
||||
return false;
|
||||
* are going to read */
|
||||
if (!chunk->proc(ls, i)) return false;
|
||||
break;
|
||||
|
||||
case OC_ASSERT:
|
||||
DEBUG(oldloader, 4)("[OldLoader] Assert point: %x / %x", ls->total_read, chunk->offset + _bump_assert_value);
|
||||
if (ls->total_read != chunk->offset + _bump_assert_value)
|
||||
if (ls->total_read != chunk->offset + _bump_assert_value) {
|
||||
ls->failed = true;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
@@ -345,8 +344,7 @@ static void FixOldTowns(void)
|
||||
|
||||
/* Convert town-names if needed */
|
||||
FOR_ALL_TOWNS(town) {
|
||||
if (town->xy == 0)
|
||||
continue;
|
||||
if (town->xy == 0) continue;
|
||||
|
||||
if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
|
||||
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
|
||||
@@ -393,26 +391,22 @@ static void FixOldStations(void)
|
||||
static void FixOldVehicles(void)
|
||||
{
|
||||
/* Check for shared orders, and link them correctly */
|
||||
{
|
||||
Vehicle *v;
|
||||
Vehicle* v;
|
||||
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
Vehicle *u;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
Vehicle* u;
|
||||
|
||||
if (v->type == 0)
|
||||
continue;
|
||||
if (v->type == 0) continue;
|
||||
|
||||
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
|
||||
if (u->type == 0)
|
||||
continue;
|
||||
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
|
||||
if (u->type == 0) continue;
|
||||
|
||||
/* If a vehicle has the same orders, add the link to eachother
|
||||
in both vehicles */
|
||||
if (v->orders == u->orders) {
|
||||
v->next_shared = u;
|
||||
u->prev_shared = v;
|
||||
break;
|
||||
}
|
||||
/* If a vehicle has the same orders, add the link to eachother
|
||||
* in both vehicles */
|
||||
if (v->orders == u->orders) {
|
||||
v->next_shared = u;
|
||||
u->prev_shared = v;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -461,8 +455,7 @@ static void ReadTTDPatchFlags(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (_read_ttdpatch_flags)
|
||||
return;
|
||||
if (_read_ttdpatch_flags) return;
|
||||
|
||||
_read_ttdpatch_flags = true;
|
||||
|
||||
@@ -470,8 +463,7 @@ static void ReadTTDPatchFlags(void)
|
||||
_old_vehicle_multipler = _old_map3[0];
|
||||
/* Somehow.... there was an error in some savegames, so 0 becomes 1
|
||||
and 1 becomes 2. The rest of the values are okay */
|
||||
if (_old_vehicle_multipler < 2)
|
||||
_old_vehicle_multipler++;
|
||||
if (_old_vehicle_multipler < 2) _old_vehicle_multipler++;
|
||||
|
||||
/* TTDPatch incraeses the Vehicle-part in the middle of the game,
|
||||
so if the multipler is anything else but 1, the assert fails..
|
||||
@@ -1025,6 +1017,7 @@ static const OldChunks player_chunk[] = {
|
||||
|
||||
OCL_END()
|
||||
};
|
||||
|
||||
static bool LoadOldPlayer(LoadgameState *ls, int num)
|
||||
{
|
||||
Player *p = GetPlayer(num);
|
||||
@@ -1340,8 +1333,7 @@ static const OldChunks engine_chunk[] = {
|
||||
};
|
||||
static bool LoadOldEngine(LoadgameState *ls, int num)
|
||||
{
|
||||
if (!LoadChunk(ls, GetEngine(num), engine_chunk))
|
||||
return false;
|
||||
if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false;
|
||||
|
||||
/* Make sure wagons are marked as do-not-age */
|
||||
if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
|
||||
|
||||
Reference in New Issue
Block a user