(svn r3510) Fiddle with whitespace and parentheses
This commit is contained in:
33
openttd.c
33
openttd.c
@@ -335,7 +335,7 @@ int ttd_main(int argc, char* argv[])
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MyGetOptInit(&mgo, argc-1, argv+1, optformat);
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while ((i = MyGetOpt(&mgo)) != -1) {
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switch(i) {
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switch (i) {
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case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
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case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
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case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
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@@ -412,8 +412,7 @@ int ttd_main(int argc, char* argv[])
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if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
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if (startdate != (uint)-1) _patches.starting_date = startdate;
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if (_dedicated_forks && !dedicated)
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_dedicated_forks = false;
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if (_dedicated_forks && !dedicated) _dedicated_forks = false;
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// enumerate language files
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InitializeLanguagePacks();
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@@ -455,8 +454,7 @@ int ttd_main(int argc, char* argv[])
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_opt_ptr = &_opt_newgame;
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/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
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if (_opt_newgame.diff_level == 9)
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SetDifficultyLevel(0, &_opt_newgame);
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if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame);
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// initialize the ingame console
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IConsoleInit();
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@@ -466,7 +464,7 @@ int ttd_main(int argc, char* argv[])
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GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
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#ifdef ENABLE_NETWORK
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if ((network) && (_network_available)) {
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if (network && _network_available) {
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if (network_conn != NULL) {
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const char *port = NULL;
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const char *player = NULL;
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@@ -732,17 +730,19 @@ void SwitchMode(int new_mode)
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case SM_NEWGAME: /* New Game --> 'Random game' */
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#ifdef ENABLE_NETWORK
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if (_network_server)
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
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}
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#endif /* ENABLE_NETWORK */
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MakeNewGame();
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break;
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case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
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#ifdef ENABLE_NETWORK
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if (_network_server)
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
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#endif /* ENABLE_NETWORK */
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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StartScenario();
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break;
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@@ -756,8 +756,9 @@ void SwitchMode(int new_mode)
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_local_player = 0;
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
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#ifdef ENABLE_NETWORK
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if (_network_server)
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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}
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break;
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@@ -785,7 +786,6 @@ void SwitchMode(int new_mode)
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break;
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}
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case SM_MENU: /* Switch to game intro menu */
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LoadIntroGame();
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break;
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@@ -799,15 +799,16 @@ void SwitchMode(int new_mode)
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break;
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case SM_GENRANDLAND: /* Generate random land within scenario editor */
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GenerateWorld(GW_RANDOM, 1<<_patches.map_x, 1<<_patches.map_y);
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GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
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// XXX: set date
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_local_player = OWNER_NONE;
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MarkWholeScreenDirty();
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break;
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}
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if (_switch_mode_errorstr != INVALID_STRING_ID)
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ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
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if (_switch_mode_errorstr != INVALID_STRING_ID) {
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ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0);
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}
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}
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