(svn r3510) Fiddle with whitespace and parentheses

This commit is contained in:
tron
2006-02-01 06:32:03 +00:00
parent f2c5567ab5
commit 9712d6f639
30 changed files with 379 additions and 405 deletions

View File

@@ -114,8 +114,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
if (!(vl->flags & VL_REBUILD)) return;
sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
if (sort_list == NULL)
if (sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
@@ -124,8 +125,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype)
)) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
@@ -142,8 +144,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype)
)) {
sort_list[n].index = v->index;
sort_list[n].owner = v->owner;
++n;
@@ -153,8 +156,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
free(vl->sort_list);
vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
if (n != 0 && vl->sort_list == NULL)
if (n != 0 && vl->sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
vl->list_length = n;
for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];