(svn r3510) Fiddle with whitespace and parentheses
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@@ -114,8 +114,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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if (!(vl->flags & VL_REBUILD)) return;
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sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
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if (sort_list == NULL)
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if (sort_list == NULL) {
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error("Could not allocate memory for the vehicle-sorting-list");
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}
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DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
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owner, station);
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@@ -124,8 +125,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype))) {
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype)
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)) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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@@ -142,8 +144,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->owner == owner && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype))) {
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype)
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)) {
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sort_list[n].index = v->index;
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sort_list[n].owner = v->owner;
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++n;
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@@ -153,8 +156,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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free(vl->sort_list);
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vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
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if (n != 0 && vl->sort_list == NULL)
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if (n != 0 && vl->sort_list == NULL) {
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error("Could not allocate memory for the vehicle-sorting-list");
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}
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vl->list_length = n;
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for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
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