(svn r22939) -Merge: release documentation updates from 1.1
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		@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
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As the core of OpenTTD is 8bpp, and because you of course want company colours
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in your images, you will need to add a mask for every sprite that needs colour
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remapping. The name is simular as above, only you have to put a 'm' behind the
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SpriteID. This image should be a 8bpp palette image with the OpenTTD
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DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
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SpriteID. This image should be a 8bpp palette image, where the palette is the
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OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
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the RGB (not the Alpha) of the original PNG image, and replacing it with a
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8bpp color remapped and converted to 32bpp.
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