Fix some more whitespace/formatting issues.
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@@ -171,7 +171,6 @@ int GroundVehicle<T, Type>::GetAcceleration()
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AccelStatus mode = v->GetAccelerationStatus();
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/* handle breakdown power reduction */
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//TODO
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if (Type == VEH_TRAIN && mode == AS_ACCEL && HasBit(Train::From(this)->flags, VRF_BREAKDOWN_POWER)) {
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/* We'd like to cache this, but changing cached_power has too many unwanted side-effects */
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uint32 power_temp;
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@@ -246,7 +245,6 @@ int GroundVehicle<T, Type>::GetAcceleration()
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accel -= this->acceleration >> 1;
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}
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if (this->IsFrontEngine() && !(this->current_order_time & 0x1FF) &&
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!(this->current_order.IsType(OT_LOADING)) &&
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!(Train::From(this)->flags & (VRF_IS_BROKEN | (1 << VRF_TRAIN_STUCK))) &&
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@@ -384,9 +384,10 @@ protected:
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}
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}
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}
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if(this->breakdown_type == BREAKDOWN_LOW_SPEED)
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if (this->breakdown_type == BREAKDOWN_LOW_SPEED) {
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tempmax = min(max_speed, this->breakdown_severity);
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}
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}
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if (this->cur_speed > max_speed) {
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tempmax = max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
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