Fix some more whitespace/formatting issues.
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@@ -171,8 +171,7 @@ int GroundVehicle<T, Type>::GetAcceleration()
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AccelStatus mode = v->GetAccelerationStatus();
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/* handle breakdown power reduction */
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//TODO
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if( Type == VEH_TRAIN && mode == AS_ACCEL && HasBit(Train::From(this)->flags, VRF_BREAKDOWN_POWER)) {
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if (Type == VEH_TRAIN && mode == AS_ACCEL && HasBit(Train::From(this)->flags, VRF_BREAKDOWN_POWER)) {
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/* We'd like to cache this, but changing cached_power has too many unwanted side-effects */
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uint32 power_temp;
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this->CalculatePower(power_temp, max_te, true);
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@@ -198,7 +197,7 @@ int GroundVehicle<T, Type>::GetAcceleration()
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}
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/* If power is 0 because of a breakdown, we make the force 0 if accelerating */
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if ( Type == VEH_TRAIN && mode == AS_ACCEL && HasBit(Train::From(this)->flags, VRF_BREAKDOWN_POWER) && power == 0) {
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if (Type == VEH_TRAIN && mode == AS_ACCEL && HasBit(Train::From(this)->flags, VRF_BREAKDOWN_POWER) && power == 0) {
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force = 0;
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}
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@@ -214,7 +213,7 @@ int GroundVehicle<T, Type>::GetAcceleration()
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uint64 breakdown_factor = (uint64)abs(resistance) * (uint64)(this->cur_speed << 16);
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breakdown_factor /= (max(force, (int64)100) * this->gcache.cached_max_track_speed);
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breakdown_factor = min((64 << 16) + (breakdown_factor * 128), 255 << 16);
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if ( Type == VEH_TRAIN && Train::From(this)->tcache.cached_num_engines > 1) {
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if (Type == VEH_TRAIN && Train::From(this)->tcache.cached_num_engines > 1) {
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/* For multiengine trains, breakdown chance is multiplied by 3 / (num_engines + 2) */
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breakdown_factor *= 3;
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breakdown_factor /= (Train::From(this)->tcache.cached_num_engines + 2);
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@@ -246,8 +245,7 @@ int GroundVehicle<T, Type>::GetAcceleration()
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accel -= this->acceleration >> 1;
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}
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if ( this->IsFrontEngine() && !(this->current_order_time & 0x1FF) &&
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if (this->IsFrontEngine() && !(this->current_order_time & 0x1FF) &&
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!(this->current_order.IsType(OT_LOADING)) &&
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!(Train::From(this)->flags & (VRF_IS_BROKEN | (1 << VRF_TRAIN_STUCK))) &&
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this->cur_speed < 3 && accel < 5) {
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@@ -376,17 +376,18 @@ protected:
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if (this->breakdown_ctr == 1) {
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if (this->breakdown_type == BREAKDOWN_LOW_POWER) {
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if((this->tick_counter & 0x7) == 0) {
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if(this->cur_speed > (this->breakdown_severity * max_speed) >> 8) {
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if ((this->tick_counter & 0x7) == 0) {
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if (this->cur_speed > (this->breakdown_severity * max_speed) >> 8) {
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tempmax = this->cur_speed - (this->cur_speed / 10) - 1;
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} else {
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tempmax = (this->breakdown_severity * max_speed) >> 8;
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}
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}
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}
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if(this->breakdown_type == BREAKDOWN_LOW_SPEED)
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if (this->breakdown_type == BREAKDOWN_LOW_SPEED) {
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tempmax = min(max_speed, this->breakdown_severity);
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}
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}
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if (this->cur_speed > max_speed) {
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tempmax = max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
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@@ -382,15 +382,15 @@ static bool ShipAccelerate(Vehicle *v)
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spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
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spd = min(spd, v->current_order.GetMaxSpeed() * 2);
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if(v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_LOW_POWER && v->cur_speed > (v->breakdown_severity * ShipVehInfo(v->engine_type)->max_speed) >> 8) {
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if((v->tick_counter & 0x7) == 0 && v->cur_speed > 0) {
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if (v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_LOW_POWER && v->cur_speed > (v->breakdown_severity * ShipVehInfo(v->engine_type)->max_speed) >> 8) {
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if ((v->tick_counter & 0x7) == 0 && v->cur_speed > 0) {
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spd = v->cur_speed - 1;
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} else {
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spd = v->cur_speed;
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}
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}
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if(v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_LOW_SPEED) {
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if (v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_LOW_SPEED) {
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spd = min(spd, v->breakdown_severity);
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}
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@@ -4079,7 +4079,7 @@ void Train::OnNewDay()
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SetWindowClassesDirty(WC_TRAINS_LIST);
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}
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}
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if(IsEngine() || IsMultiheaded()) {
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if (IsEngine() || IsMultiheaded()) {
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CheckVehicleBreakdown(this);
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}
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}
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@@ -1430,7 +1430,7 @@ bool Vehicle::HandleBreakdown()
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if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
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if (--this->breakdown_delay == 0) {
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this->breakdown_ctr = 0;
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if(this->type == VEH_TRAIN) {
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if (this->type == VEH_TRAIN) {
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CheckBreakdownFlags(Train::From(this->First()));
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this->First()->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, this->First()->index);
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