(svn r11411) -Codechange: implement random triggers for houses.
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@@ -45,4 +45,15 @@ bool CanDeleteHouse(TileIndex tile);
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bool NewHouseTileLoop(TileIndex tile);
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enum HouseTrigger {
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/* The tile of the house has been triggered during the tileloop. */
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HOUSE_TRIGGER_TILE_LOOP = 0x01,
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/*
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* The top tile of a (multitile) building has been triggered during and all
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* the tileloop other tiles of the same building get the same random value.
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*/
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HOUSE_TRIGGER_TILE_LOOP_TOP = 0x02,
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};
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void TriggerHouse(TileIndex t, HouseTrigger trigger);
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#endif /* NEWGRF_HOUSE_H */
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