(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};

This commit is contained in:
rubidium
2007-03-07 12:11:48 +00:00
parent 4169bfba06
commit 979ccd45ba
138 changed files with 779 additions and 789 deletions

View File

@@ -16,7 +16,7 @@ bool NetworkCoreInitialize();
void NetworkCoreShutdown();
/** Status of a network client; reasons why a client has quit */
typedef enum {
enum NetworkRecvStatus {
NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
@@ -27,7 +27,7 @@ typedef enum {
NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
} NetworkRecvStatus;
};
/** Forward declaration due to circular dependencies */
struct Packet;

View File

@@ -19,7 +19,7 @@
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
typedef struct NetworkGameInfo {
struct NetworkGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
@@ -43,8 +43,8 @@ typedef struct NetworkGameInfo {
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
struct GRFConfig *grfconfig; ///< List of NewGRF files used
} NetworkGameInfo;
GRFConfig *grfconfig; ///< List of NewGRF files used
};
#endif /* ENABLE_NETWORK */

View File

@@ -58,8 +58,8 @@ enum {
};
/** Packet that wraps a command */
typedef struct CommandPacket {
struct CommandPacket *next; ///< the next command packet (if in queue)
struct CommandPacket {
CommandPacket *next; ///< the next command packet (if in queue)
PlayerByte player; ///< player that is executing the command
uint32 cmd; ///< command being executed
uint32 p1; ///< parameter p1
@@ -68,10 +68,10 @@ typedef struct CommandPacket {
char text[80]; ///< possible text sent for name changes etc
uint32 frame; ///< the frame in which this packet is executed
byte callback; ///< any callback function executed upon successful completion of the command
} CommandPacket;
};
/** Status of a client */
typedef enum {
enum ClientStatus {
STATUS_INACTIVE, ///< The client is not connected nor active
STATUS_AUTHORIZING,///< The client is authorizing
STATUS_AUTH, ///< The client is authorized
@@ -80,7 +80,7 @@ typedef enum {
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is an active player in the game
} ClientStatus;
};
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {