(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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@@ -16,7 +16,7 @@ bool NetworkCoreInitialize();
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void NetworkCoreShutdown();
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/** Status of a network client; reasons why a client has quit */
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typedef enum {
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enum NetworkRecvStatus {
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NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
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NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
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NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
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@@ -27,7 +27,7 @@ typedef enum {
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NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
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NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
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NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
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} NetworkRecvStatus;
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};
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/** Forward declaration due to circular dependencies */
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struct Packet;
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@@ -19,7 +19,7 @@
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* some fields will be empty on the client (like game_password) by default
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* and only filled with data a player enters.
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*/
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typedef struct NetworkGameInfo {
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struct NetworkGameInfo {
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byte game_info_version; ///< Version of the game info
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
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@@ -43,8 +43,8 @@ typedef struct NetworkGameInfo {
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byte map_set; ///< Graphical set
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bool dedicated; ///< Is this a dedicated server?
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
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struct GRFConfig *grfconfig; ///< List of NewGRF files used
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} NetworkGameInfo;
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GRFConfig *grfconfig; ///< List of NewGRF files used
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};
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#endif /* ENABLE_NETWORK */
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@@ -58,8 +58,8 @@ enum {
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};
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/** Packet that wraps a command */
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typedef struct CommandPacket {
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struct CommandPacket *next; ///< the next command packet (if in queue)
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struct CommandPacket {
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CommandPacket *next; ///< the next command packet (if in queue)
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PlayerByte player; ///< player that is executing the command
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uint32 cmd; ///< command being executed
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uint32 p1; ///< parameter p1
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@@ -68,10 +68,10 @@ typedef struct CommandPacket {
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char text[80]; ///< possible text sent for name changes etc
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uint32 frame; ///< the frame in which this packet is executed
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byte callback; ///< any callback function executed upon successful completion of the command
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} CommandPacket;
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};
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/** Status of a client */
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typedef enum {
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enum ClientStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active
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STATUS_AUTHORIZING,///< The client is authorizing
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STATUS_AUTH, ///< The client is authorized
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@@ -80,7 +80,7 @@ typedef enum {
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STATUS_DONE_MAP, ///< The client has downloaded the map
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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STATUS_ACTIVE, ///< The client is an active player in the game
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} ClientStatus;
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};
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/** Base socket handler for all TCP sockets */
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class NetworkTCPSocketHandler : public NetworkSocketHandler {
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