Add client desync log to server desync log output

This commit is contained in:
Jonathan G Rennison
2019-05-21 18:58:13 +01:00
parent cb0ca43eae
commit 97baff6fd8
12 changed files with 112 additions and 14 deletions

View File

@@ -62,6 +62,9 @@ typedef unsigned long in_addr_t;
# define ioctlsocket ioctl
# define closesocket close
# define GET_LAST_ERROR() (errno)
# define SD_RECEIVE SHUT_RD
# define SD_SEND SHUT_WR
# define SD_BOTH SHUT_RDWR
/* Need this for FIONREAD on solaris */
# define BSD_COMP
@@ -102,6 +105,9 @@ typedef unsigned long in_addr_t;
# define ioctlsocket ioctl
# define closesocket close
# define GET_LAST_ERROR() (sock_errno())
# define SD_RECEIVE SHUT_RD
# define SD_SEND SHUT_WR
# define SD_BOTH SHUT_RDWR
/* Includes needed for OS/2 systems */
# include <types.h>
@@ -166,6 +172,21 @@ static inline bool SetNonBlocking(SOCKET d)
return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
}
/**
* Try to set the socket into blocking mode.
* @param d The socket to set the blocking more for.
* @return True if setting the blocking mode succeeded, otherwise false.
*/
static inline bool SetBlocking(SOCKET d)
{
#ifdef _WIN32
u_long nonblocking = 0;
#else
int nonblocking = 0;
#endif
return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
}
/**
* Try to set the socket to not delay sending.
* @param d The socket to disable the delaying for.
@@ -179,6 +200,32 @@ static inline bool SetNoDelay(SOCKET d)
return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
}
/**
* Try to shutdown the socket in one or both directions.
* @param d The socket to disable the delaying for.
* @param read Whether to shutdown the read direction.
* @param write Whether to shutdown the write direction.
* @param linger_timeout The socket linger timeout.
* @return True if successful
*/
static inline bool ShutdownSocket(SOCKET d, bool read, bool write, uint linger_timeout)
{
if (!read && !write) return true;
#ifdef _WIN32
LINGER ln = { 1U, (uint16) linger_timeout };
#else
struct linger ln = { 1, (int) linger_timeout };
#endif
setsockopt(d, SOL_SOCKET, SO_LINGER, (const char*)&ln, sizeof(ln));
int how = SD_BOTH;
if (!read) how = SD_SEND;
if (!write) how = SD_RECEIVE;
return shutdown(d, how) == 0;
}
/* Make sure these structures have the size we expect them to be */
assert_compile(sizeof(in_addr) == 4); ///< IPv4 addresses should be 4 bytes.
assert_compile(sizeof(in6_addr) == 16); ///< IPv6 addresses should be 16 bytes.

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@@ -99,6 +99,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_CLIENT_SET_NAME: return this->Receive_CLIENT_SET_NAME(p);
case PACKET_CLIENT_QUIT: return this->Receive_CLIENT_QUIT(p);
case PACKET_CLIENT_ERROR: return this->Receive_CLIENT_ERROR(p);
case PACKET_CLIENT_DESYNC_LOG: return this->Receive_CLIENT_DESYNC_LOG(p);
case PACKET_SERVER_QUIT: return this->Receive_SERVER_QUIT(p);
case PACKET_SERVER_ERROR_QUIT: return this->Receive_SERVER_ERROR_QUIT(p);
case PACKET_SERVER_SHUTDOWN: return this->Receive_SERVER_SHUTDOWN(p);
@@ -185,6 +186,7 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_DESYNC_LOG(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_DESYNC_LOG); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }

View File

@@ -121,6 +121,7 @@ enum PacketGameType {
PACKET_SERVER_QUIT, ///< A server tells that a client has quit.
PACKET_CLIENT_ERROR, ///< A client reports an error to the server.
PACKET_SERVER_ERROR_QUIT, ///< A server tells that a client has hit an error and did quit.
PACKET_CLIENT_DESYNC_LOG, ///< A client reports a desync log
PACKET_END, ///< Must ALWAYS be on the end of this list!! (period)
};
@@ -426,6 +427,7 @@ protected:
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p);
/**
* Notification that a client left the game: