Add client desync log to server desync log output
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@@ -121,6 +121,7 @@ enum PacketGameType {
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PACKET_SERVER_QUIT, ///< A server tells that a client has quit.
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PACKET_CLIENT_ERROR, ///< A client reports an error to the server.
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PACKET_SERVER_ERROR_QUIT, ///< A server tells that a client has hit an error and did quit.
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PACKET_CLIENT_DESYNC_LOG, ///< A client reports a desync log
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PACKET_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@@ -426,6 +427,7 @@ protected:
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p);
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/**
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* Notification that a client left the game:
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