Add client desync log to server desync log output
This commit is contained in:
@@ -38,6 +38,7 @@ protected:
|
||||
NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
|
||||
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
|
||||
@@ -75,6 +76,8 @@ public:
|
||||
struct PacketWriter *savegame; ///< Writer used to write the savegame.
|
||||
NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
|
||||
|
||||
std::string desync_log;
|
||||
|
||||
ServerNetworkGameSocketHandler(SOCKET s);
|
||||
~ServerNetworkGameSocketHandler();
|
||||
|
||||
|
Reference in New Issue
Block a user