(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').

This commit is contained in:
rubidium
2008-01-11 00:30:32 +00:00
parent 2ba5bf8947
commit 97d6e0e6c0
12 changed files with 41 additions and 47 deletions

View File

@@ -10,6 +10,7 @@
#include "../callback_table.h"
#include "../core/alloc_func.hpp"
#include "../string_func.h"
#include "../date_func.h"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
@@ -99,11 +100,7 @@ void NetworkExecuteCommand(CommandPacket *cp)
cp->callback = 0;
}
#ifdef DEBUG_DUMP_COMMANDS
extern Date _date;
extern DateFract _date_fract;
debug_dump_commands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
#endif /* DUMP_COMMANDS */
DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND, cp->my_cmd);
}