(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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@@ -346,6 +346,7 @@ void SlGlobList(const SaveLoadGlobVarList *sldg);
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void SlArray(void *array, size_t length, VarType conv);
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void SlObject(void *object, const SaveLoad *sld);
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bool SlObjectMember(void *object, const SaveLoad *sld);
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void NORETURN SlErrorCorrupt(const char *msg);
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bool SaveloadCrashWithMissingNewGRFs();
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