Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -39,10 +39,10 @@ void DeleteAnimatedTile(TileIndex tile)
static void UpdateAnimatedTileSpeed(TileIndex tile, AnimatedTileInfo &info)
{
extern uint8 GetAnimatedTileSpeed_Town(TileIndex tile);
extern uint8 GetAnimatedTileSpeed_Station(TileIndex tile);
extern uint8 GetAnimatedTileSpeed_Industry(TileIndex tile);
extern uint8 GetNewObjectTileAnimationSpeed(TileIndex tile);
extern uint8_t GetAnimatedTileSpeed_Town(TileIndex tile);
extern uint8_t GetAnimatedTileSpeed_Station(TileIndex tile);
extern uint8_t GetAnimatedTileSpeed_Industry(TileIndex tile);
extern uint8_t GetNewObjectTileAnimationSpeed(TileIndex tile);
switch (GetTileType(tile)) {
case MP_HOUSE:
@@ -101,8 +101,8 @@ void AnimateAnimatedTiles()
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
const uint32 ticks = (uint) _scaled_tick_counter;
const uint8 max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
const uint32_t ticks = (uint) _scaled_tick_counter;
const uint8_t max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
auto iter = _animated_tiles.begin();
while (iter != _animated_tiles.end()) {