@@ -39,10 +39,10 @@ void DeleteAnimatedTile(TileIndex tile)
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static void UpdateAnimatedTileSpeed(TileIndex tile, AnimatedTileInfo &info)
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{
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extern uint8 GetAnimatedTileSpeed_Town(TileIndex tile);
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extern uint8 GetAnimatedTileSpeed_Station(TileIndex tile);
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extern uint8 GetAnimatedTileSpeed_Industry(TileIndex tile);
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extern uint8 GetNewObjectTileAnimationSpeed(TileIndex tile);
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extern uint8_t GetAnimatedTileSpeed_Town(TileIndex tile);
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extern uint8_t GetAnimatedTileSpeed_Station(TileIndex tile);
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extern uint8_t GetAnimatedTileSpeed_Industry(TileIndex tile);
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extern uint8_t GetNewObjectTileAnimationSpeed(TileIndex tile);
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switch (GetTileType(tile)) {
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case MP_HOUSE:
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@@ -101,8 +101,8 @@ void AnimateAnimatedTiles()
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PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
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const uint32 ticks = (uint) _scaled_tick_counter;
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const uint8 max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
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const uint32_t ticks = (uint) _scaled_tick_counter;
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const uint8_t max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
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auto iter = _animated_tiles.begin();
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while (iter != _animated_tiles.end()) {
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