Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -22,11 +22,11 @@
*/
struct Randomizer {
/** The state of the randomizer */
uint32 state[2];
uint32_t state[2];
uint32 Next();
uint32 Next(uint32 limit);
void SetSeed(uint32 seed);
uint32_t Next();
uint32_t Next(uint32_t limit);
void SetSeed(uint32_t seed);
};
extern Randomizer _random; ///< Random used in the game state calculations
extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state
@@ -73,18 +73,18 @@ public:
}
};
void SetRandomSeed(uint32 seed);
void SetRandomSeed(uint32_t seed);
#ifdef RANDOM_DEBUG
# ifdef __APPLE__
# define OTTD_Random() DoRandom(__LINE__, __FILE__)
# else
# define Random() DoRandom(__LINE__, __FILE__)
# endif
uint32 DoRandom(int line, const char *file);
uint32_t DoRandom(int line, const char *file);
# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 limit, int line, const char *file);
uint32_t DoRandomRange(uint32_t limit, int line, const char *file);
#else
static inline uint32 Random()
static inline uint32_t Random()
{
return _random.Next();
}
@@ -96,7 +96,7 @@ void SetRandomSeed(uint32 seed);
* @param limit Limit for the range to be picked from.
* @return A random number in [0,\a limit).
*/
static inline uint32 RandomRange(uint32 limit)
static inline uint32_t RandomRange(uint32_t limit)
{
return _random.Next(limit);
}
@@ -130,7 +130,7 @@ inline uint32_t InteractiveRandomRange(uint32_t limit)
inline bool Chance16I(const uint a, const uint b, const uint32_t r)
{
assert(b != 0);
return (((uint16)r * b + b / 2) >> 16) < a;
return (((uint16_t)r * b + b / 2) >> 16) < a;
}
/**