Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -26,19 +26,19 @@
#include "safeguards.h"
YearMonthDay _cur_date_ymd; ///< Current date as YearMonthDay struct
Date _date; ///< Current date in days (day counter)
DateFract _date_fract; ///< Fractional part of the day.
uint64 _tick_counter; ///< Ever incrementing tick counter for setting off various events
uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
uint64 _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
DateTicksScaled _scaled_date_ticks; ///< Date as ticks in daylength-scaled ticks
YearMonthDay _cur_date_ymd; ///< Current date as YearMonthDay struct
Date _date; ///< Current date in days (day counter)
DateFract _date_fract; ///< Fractional part of the day.
uint64_t _tick_counter; ///< Ever incrementing tick counter for setting off various events
uint8_t _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
uint64_t _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
DateTicksScaled _scaled_date_ticks; ///< Date as ticks in daylength-scaled ticks
DateTicksScaled _scaled_date_ticks_offset; ///< Offset to add when generating _scaled_date_ticks
uint32 _quit_after_days; ///< Quit after this many days of run time
uint32_t _quit_after_days; ///< Quit after this many days of run time
YearMonthDay _game_load_cur_date_ymd;
DateFract _game_load_date_fract;
uint8 _game_load_tick_skip_counter;
uint8_t _game_load_tick_skip_counter;
extern void ClearOutOfDateSignalSpeedRestrictions();
@@ -46,12 +46,12 @@ void CheckScaledDateTicksWrap()
{
DateTicksScaledDelta tick_adjust = 0;
auto get_tick_adjust = [&](DateTicksScaled target) {
int32 rounding = _settings_time.time_in_minutes * 1440;
int32_t rounding = _settings_time.time_in_minutes * 1440;
return target.AsDelta() - (target.base() % rounding);
};
if (_scaled_date_ticks >= ((int64)1 << 60)) {
if (_scaled_date_ticks >= ((int64_t)1 << 60)) {
tick_adjust = get_tick_adjust(_scaled_date_ticks);
} else if (_scaled_date_ticks <= -((int64)1 << 60)) {
} else if (_scaled_date_ticks <= -((int64_t)1 << 60)) {
tick_adjust = -get_tick_adjust(-(_scaled_date_ticks.base()));
} else {
return;
@@ -104,11 +104,11 @@ void SetDate(Date date, DateFract fract, bool preserve_scaled_ticks)
void SetScaledTickVariables()
{
_scaled_date_ticks = ((int64)(DateToDateTicks(_date, _date_fract).base()) * _settings_game.economy.day_length_factor) + _tick_skip_counter + _scaled_date_ticks_offset;
_scaled_date_ticks = ((int64_t)(DateToDateTicks(_date, _date_fract).base()) * _settings_game.economy.day_length_factor) + _tick_skip_counter + _scaled_date_ticks_offset;
}
#define M(a, b) ((a << 5) | b)
static const uint16 _month_date_from_year_day[] = {
static const uint16_t _month_date_from_year_day[] = {
M( 0, 1), M( 0, 2), M( 0, 3), M( 0, 4), M( 0, 5), M( 0, 6), M( 0, 7), M( 0, 8), M( 0, 9), M( 0, 10), M( 0, 11), M( 0, 12), M( 0, 13), M( 0, 14), M( 0, 15), M( 0, 16), M( 0, 17), M( 0, 18), M( 0, 19), M( 0, 20), M( 0, 21), M( 0, 22), M( 0, 23), M( 0, 24), M( 0, 25), M( 0, 26), M( 0, 27), M( 0, 28), M( 0, 29), M( 0, 30), M( 0, 31),
M( 1, 1), M( 1, 2), M( 1, 3), M( 1, 4), M( 1, 5), M( 1, 6), M( 1, 7), M( 1, 8), M( 1, 9), M( 1, 10), M( 1, 11), M( 1, 12), M( 1, 13), M( 1, 14), M( 1, 15), M( 1, 16), M( 1, 17), M( 1, 18), M( 1, 19), M( 1, 20), M( 1, 21), M( 1, 22), M( 1, 23), M( 1, 24), M( 1, 25), M( 1, 26), M( 1, 27), M( 1, 28), M( 1, 29),
M( 2, 1), M( 2, 2), M( 2, 3), M( 2, 4), M( 2, 5), M( 2, 6), M( 2, 7), M( 2, 8), M( 2, 9), M( 2, 10), M( 2, 11), M( 2, 12), M( 2, 13), M( 2, 14), M( 2, 15), M( 2, 16), M( 2, 17), M( 2, 18), M( 2, 19), M( 2, 20), M( 2, 21), M( 2, 22), M( 2, 23), M( 2, 24), M( 2, 25), M( 2, 26), M( 2, 27), M( 2, 28), M( 2, 29), M( 2, 30), M( 2, 31),
@@ -140,7 +140,7 @@ enum DaysTillMonth {
};
/** Number of days to pass from the first day in the year before reaching the first of a month. */
static const uint16 _accum_days_for_month[] = {
static const uint16_t _accum_days_for_month[] = {
ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR,
ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG,
ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
@@ -160,7 +160,7 @@ YearMonthDay ConvertDateToYMD(Date date)
/* There are 97 leap years in 400 years */
Year yr = 400 * (date.base() / (DAYS_IN_YEAR * 400 + 97));
int rem = date.base() % (DAYS_IN_YEAR * 400 + 97);
uint16 x;
uint16_t x;
if (rem >= DAYS_IN_YEAR * 100 + 25) {
/* There are 25 leap years in the first 100 years after
@@ -270,7 +270,7 @@ static void OnNewYear()
LinkGraphSchedule::instance.ShiftDates(-days_this_year);
ShiftOrderDates(-days_this_year);
ShiftVehicleDates(-days_this_year);
_scaled_date_ticks_offset += ((int64)days_this_year) * (DAY_TICKS * _settings_game.economy.day_length_factor);
_scaled_date_ticks_offset += ((int64_t)days_this_year) * (DAY_TICKS * _settings_game.economy.day_length_factor);
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
@@ -369,7 +369,7 @@ void IncreaseDate()
if (new_year) OnNewYear();
}
const char *debug_date_dumper::HexDate(Date date, DateFract date_fract, uint8 tick_skip_counter)
const char *debug_date_dumper::HexDate(Date date, DateFract date_fract, uint8_t tick_skip_counter)
{
seprintf(this->buffer, lastof(this->buffer), "date{%08x; %02x; %02x}", date.base(), date_fract, tick_skip_counter);
return this->buffer;