Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -43,7 +43,7 @@ static bool IncrementSprite(EffectVehicle *v, SpriteID last)
static void ChimneySmokeInit(EffectVehicle *v)
{
uint32 r = Random();
uint32_t r = Random();
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3));
v->UpdateSpriteSeqBound();
v->progress = GB(r, 16, 3);
@@ -296,8 +296,8 @@ static const BulldozerMovement _bulldozer_movement[] = {
};
static const struct {
int8 x;
int8 y;
int8_t x;
int8_t y;
} _inc_by_dir[] = {
{ -1, 0 },
{ 0, 1 },
@@ -341,9 +341,9 @@ static void BubbleInit(EffectVehicle *v)
}
struct BubbleMovement {
int8 x:4;
int8 y:4;
int8 z:4;
int8_t x:4;
int8_t y:4;
int8_t z:4;
byte image:4;
};
@@ -673,7 +673,7 @@ EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, Eff
bool EffectVehicle::Tick()
{
DEBUG_UPDATESTATECHECKSUM("EffectVehicle::Tick: v: %u, x: %d, y: %d", this->index, this->x_pos, this->y_pos);
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
UpdateStateChecksum((((uint64_t) this->x_pos) << 32) | this->y_pos);
return _effect_tick_procs[this->subtype](this);
}