@@ -22,8 +22,8 @@
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* - bubbles (industry)
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*/
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struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
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byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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uint16_t animation_state; ///< State primarily used to change the graphics/behaviour.
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byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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EffectVehicle() : SpecializedVehicleBase() {}
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