Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -39,29 +39,29 @@ extern EnginePool _engine_pool;
struct EngineRefitCapacityValue {
CargoTypes cargoes;
uint32 capacity;
uint32_t capacity;
};
struct Engine : EnginePool::PoolItem<&_engine_pool> {
TinyString name; ///< Custom name of engine.
Date intro_date; ///< Date of introduction of the engine.
int32 age; ///< Age of the engine in months.
uint16 reliability; ///< Current reliability of the engine.
uint16 reliability_spd_dec; ///< Speed of reliability decay between services (per day).
uint16 reliability_start; ///< Initial reliability of the engine.
uint16 reliability_max; ///< Maximal reliability of the engine.
uint16 reliability_final; ///< Final reliability of the engine.
uint16 duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
uint16 duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
uint16 duration_phase_3; ///< Third reliability phase in months, decaying to #reliability_final.
byte flags; ///< Flags of the engine. @see EngineFlags
CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
TinyString name; ///< Custom name of engine.
Date intro_date; ///< Date of introduction of the engine.
int32_t age; ///< Age of the engine in months.
uint16_t reliability; ///< Current reliability of the engine.
uint16_t reliability_spd_dec; ///< Speed of reliability decay between services (per day).
uint16_t reliability_start; ///< Initial reliability of the engine.
uint16_t reliability_max; ///< Maximal reliability of the engine.
uint16_t reliability_final; ///< Final reliability of the engine.
uint16_t duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
uint16_t duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
uint16_t duration_phase_3; ///< Third reliability phase in months, decaying to #reliability_final.
byte flags; ///< Flags of the engine. @see EngineFlags
CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
uint8_t original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
EngineDisplayFlags display_flags; ///< NOSAVE client-side-only display flags for build engine list.
EngineID display_last_variant; ///< NOSAVE client-side-only last variant selected.
@@ -84,11 +84,11 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
*/
GRFFilePropsBase<NUM_CARGO + 2> grf_prop;
std::vector<WagonOverride> overrides;
uint16 list_position;
uint16_t list_position;
SpriteGroupCallbacksUsed callbacks_used = SGCU_ALL;
uint64 cb36_properties_used = UINT64_MAX;
btree::btree_map<const SpriteGroup *, uint64> sprite_group_cb36_properties_used;
uint64_t cb36_properties_used = UINT64_MAX;
btree::btree_map<const SpriteGroup *, uint64_t> sprite_group_cb36_properties_used;
std::unique_ptr<EngineRefitCapacityValue, FreeDeleter> refit_capacity_values;
@@ -112,7 +112,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
return this->info.cargo_type;
}
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = nullptr) const;
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity = nullptr) const;
bool CanCarryCargo() const;
bool CanPossiblyCarryCargo() const;
@@ -128,7 +128,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
* @return The default capacity
* @see GetDefaultCargoType
*/
uint GetDisplayDefaultCapacity(uint16 *mail_capacity = nullptr) const
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity = nullptr) const
{
return this->DetermineCapacity(nullptr, mail_capacity);
}
@@ -141,7 +141,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
uint GetDisplayWeight() const;
uint GetDisplayMaxTractiveEffort() const;
DateDelta GetLifeLengthInDays() const;
uint16 GetRange() const;
uint16_t GetRange() const;
StringID GetAircraftTypeText() const;
/**
@@ -194,7 +194,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
return this->grf_prop.grffile;
}
uint32 GetGRFID() const;
uint32_t GetGRFID() const;
struct EngineTypeFilter {
VehicleType vt;
@@ -215,10 +215,10 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
};
struct EngineIDMapping {
uint32 grfid; ///< The GRF ID of the file the entity belongs to
uint16 internal_id; ///< The internal ID within the GRF file
VehicleType type; ///< The engine type
uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
uint32_t grfid; ///< The GRF ID of the file the entity belongs to
uint16_t internal_id; ///< The internal ID within the GRF file
VehicleType type; ///< The engine type
uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
};
/**
@@ -229,7 +229,7 @@ struct EngineOverrideManager : std::vector<EngineIDMapping> {
static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
void ResetToDefaultMapping();
EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
EngineID GetID(VehicleType type, uint16_t grf_local_id, uint32_t grfid);
static bool ResetToCurrentNewGRFConfig();
};