Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -21,7 +21,7 @@ struct GUIEngineListItem {
EngineID engine_id; ///< Engine to display in build purchase list
EngineID variant_id; ///< Variant group of the engine.
EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
int8 indent; ///< Display indentation level.
int8_t indent; ///< Display indentation level.
GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, int indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent) {}