@@ -407,13 +407,13 @@ struct FramerateWindow : Window {
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struct CachedDecimal {
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StringID strid;
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uint32 value;
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uint32_t value;
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inline void SetRate(double value, double target)
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{
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const double threshold_good = target * 0.95;
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const double threshold_bad = target * 2 / 3;
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this->value = (uint32)(value * 100);
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this->value = (uint32_t)(value * 100);
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this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
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}
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@@ -421,7 +421,7 @@ struct FramerateWindow : Window {
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{
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const double threshold_good = target / 3;
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const double threshold_bad = target;
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this->value = (uint32)(value * 100);
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this->value = (uint32_t)(value * 100);
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this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
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}
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@@ -596,7 +596,7 @@ struct FramerateWindow : Window {
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void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
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{
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const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
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uint16 skip = sb->GetPosition();
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uint16_t skip = sb->GetPosition();
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int drawable = this->num_displayed;
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int y = r.top;
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DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
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@@ -618,7 +618,7 @@ struct FramerateWindow : Window {
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void DrawElementAllocationsColumn(const Rect &r) const
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{
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const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
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uint16 skip = sb->GetPosition();
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uint16_t skip = sb->GetPosition();
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int drawable = this->num_displayed;
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int y = r.top;
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DrawString(r.left, r.right, y, STR_FRAMERATE_MEMORYUSE, TC_FROMSTRING, SA_CENTER, true);
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@@ -652,7 +652,7 @@ struct FramerateWindow : Window {
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case WID_FRW_TIMES_NAMES: {
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/* Render a column of titles for performance element names */
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const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
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uint16 skip = sb->GetPosition();
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uint16_t skip = sb->GetPosition();
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int drawable = this->num_displayed;
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int y = r.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal; // first line contains headings in the value columns
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for (PerformanceElement e : DISPLAY_ORDER_PFE) {
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@@ -945,7 +945,7 @@ struct FrametimeGraphWindow : Window {
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/* Position of last rendered data point */
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Point lastpoint = {
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x_max,
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(int)Scinterlate<int64>(y_zero, y_max, 0, this->vertical_scale, durations[point])
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(int)Scinterlate<int64_t>(y_zero, y_max, 0, this->vertical_scale, durations[point])
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};
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/* Timestamp of last rendered data point */
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TimingMeasurement lastts = timestamps[point];
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@@ -975,8 +975,8 @@ struct FrametimeGraphWindow : Window {
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/* Draw line from previous point to new point */
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Point newpoint = {
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(int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
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(int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
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(int)Scinterlate<int64_t>(x_zero, x_max, 0, (int64_t)draw_horz_scale, (int64_t)draw_horz_scale - (int64_t)time_sum),
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(int)Scinterlate<int64_t>(y_zero, y_max, 0, (int64_t)draw_vert_scale, (int64_t)value)
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};
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if (newpoint.x > lastpoint.x) continue; // don't draw backwards
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GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
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