@@ -26,7 +26,7 @@ extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
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extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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@@ -155,7 +155,7 @@ struct GRFPresence{
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GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
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GRFPresence() = default;
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};
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typedef btree::btree_map<uint32, GRFPresence> GrfIDMapping;
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typedef btree::btree_map<uint32_t, GRFPresence> GrfIDMapping;
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/**
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* Prints active gamelog
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@@ -443,7 +443,7 @@ void GamelogOldver()
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if (lc == nullptr) return;
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lc->oldver.type = _savegame_type;
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lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
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lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
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}
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/**
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@@ -452,7 +452,7 @@ void GamelogOldver()
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* @param oldval old setting value
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* @param newval new setting value
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*/
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void GamelogSetting(const char *name, int32 oldval, int32 newval)
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void GamelogSetting(const char *name, int32_t oldval, int32_t newval)
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{
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assert(_gamelog_action_type == GLAT_SETTING);
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@@ -510,7 +510,7 @@ void GamelogTestMode()
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* @param bug type of bug, @see enum GRFBugs
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* @param data additional data
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*/
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static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
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static void GamelogGRFBug(uint32_t grfid, byte bug, uint64_t data)
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{
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assert(_gamelog_action_type == GLAT_GRFBUG);
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@@ -531,7 +531,7 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
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* @param internal_id the internal ID of whatever's broken in the NewGRF
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* @return true iff a unique record was done
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*/
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
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bool GamelogGRFBugReverse(uint32_t grfid, uint16_t internal_id)
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{
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for (LoggedAction &la : _gamelog_actions) {
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for (LoggedChange &lc : la.changes) {
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@@ -564,7 +564,7 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g)
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* Logs removal of a GRF
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* @param grfid ID of removed GRF
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*/
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void GamelogGRFRemove(uint32 grfid)
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void GamelogGRFRemove(uint32_t grfid)
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{
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assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
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@@ -610,7 +610,7 @@ void GamelogGRFCompatible(const GRFIdentifier *newg)
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* @param grfid GRF that is moved
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* @param offset how far it is moved, positive = moved down
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*/
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static void GamelogGRFMove(uint32 grfid, int32 offset)
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static void GamelogGRFMove(uint32_t grfid, int32_t offset)
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{
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assert(_gamelog_action_type == GLAT_GRF);
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@@ -626,7 +626,7 @@ static void GamelogGRFMove(uint32 grfid, int32 offset)
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* Details about parameters changed are not stored
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* @param grfid ID of GRF to store
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*/
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static void GamelogGRFParameters(uint32 grfid)
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static void GamelogGRFParameters(uint32_t grfid)
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{
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assert(_gamelog_action_type == GLAT_GRF);
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@@ -766,7 +766,7 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
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* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
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* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
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*/
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void GamelogInfo(const std::vector<LoggedAction> &gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
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void GamelogInfo(const std::vector<LoggedAction> &gamelog_actions, uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
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{
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for (const LoggedAction &la : gamelog_actions) {
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for (const LoggedChange &lc : la.changes) {
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Reference in New Issue
Block a user