Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -44,35 +44,35 @@ struct LoggedChange {
} mode;
struct {
char *text; ///< revision string, _openttd_revision
uint32 newgrf; ///< _openttd_newgrf_version
uint16 slver; ///< _sl_version
uint32_t newgrf; ///< _openttd_newgrf_version
uint16_t slver; ///< _sl_version
byte modified; ///< _openttd_revision_modified
} revision;
struct {
uint32 type; ///< type of savegame, @see SavegameType
uint32 version; ///< major and minor version OR ttdp version
uint32_t type; ///< type of savegame, @see SavegameType
uint32_t version; ///< major and minor version OR ttdp version
} oldver;
GRFIdentifier grfadd; ///< ID and md5sum of added GRF
struct {
uint32 grfid; ///< ID of removed GRF
uint32_t grfid; ///< ID of removed GRF
} grfrem;
GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
struct {
uint32 grfid; ///< ID of GRF with changed parameters
uint32_t grfid; ///< ID of GRF with changed parameters
} grfparam;
struct {
uint32 grfid; ///< ID of moved GRF
int32 offset; ///< offset, positive = move down
uint32_t grfid; ///< ID of moved GRF
int32_t offset; ///< offset, positive = move down
} grfmove;
struct {
char *name; ///< name of the setting
int32 oldval; ///< old value
int32 newval; ///< new value
char *name; ///< name of the setting
int32_t oldval; ///< old value
int32_t newval; ///< new value
} setting;
struct {
uint64 data; ///< additional data
uint32 grfid; ///< ID of problematic GRF
byte bug; ///< type of bug, @see enum GRFBugs
uint64_t data; ///< additional data
uint32_t grfid; ///< ID of problematic GRF
byte bug; ///< type of bug, @see enum GRFBugs
} grfbug;
};
};
@@ -82,7 +82,7 @@ struct LoggedChange {
struct LoggedAction {
std::vector<LoggedChange> changes; ///< Changes in this action
GamelogActionType at; ///< Type of action
uint64 tick; ///< Tick when it happened
uint64_t tick; ///< Tick when it happened
};
extern std::vector<LoggedAction> _gamelog_actions;