@@ -368,7 +368,7 @@ static void LandscapeGenerationCallback(Window *w, bool confirmed)
|
||||
*/
|
||||
static bool CheckMapSize(bool print_warning = true)
|
||||
{
|
||||
uint64 tiles = 1ULL << (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y);
|
||||
uint64_t tiles = 1ULL << (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y);
|
||||
|
||||
if (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y > MAX_MAP_TILES_BITS) {
|
||||
if (print_warning) {
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||||
@@ -929,7 +929,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN: { // Water quantity
|
||||
uint32 hidden_mask = 0;
|
||||
uint32_t hidden_mask = 0;
|
||||
/* Disable custom water level when the original map generator is active. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
|
||||
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
|
||||
@@ -1072,7 +1072,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
/* Was 'cancel' pressed? */
|
||||
if (str == nullptr) return;
|
||||
|
||||
int32 value;
|
||||
int32_t value;
|
||||
if (!StrEmpty(str)) {
|
||||
value = atoi(str);
|
||||
} else {
|
||||
@@ -1207,7 +1207,7 @@ void StartScenarioEditor()
|
||||
* Start a normal game without the GUI.
|
||||
* @param seed The seed of the new game.
|
||||
*/
|
||||
void StartNewGameWithoutGUI(uint32 seed)
|
||||
void StartNewGameWithoutGUI(uint32_t seed)
|
||||
{
|
||||
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
|
||||
_settings_newgame.game_creation.generation_seed = seed;
|
||||
@@ -1389,7 +1389,7 @@ struct CreateScenarioWindow : public Window
|
||||
void OnQueryTextFinished(char *str) override
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
int32 value = atoi(str);
|
||||
int32_t value = atoi(str);
|
||||
|
||||
switch (this->widget_id) {
|
||||
case WID_CS_START_DATE_TEXT:
|
||||
|
Reference in New Issue
Block a user