Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -29,23 +29,23 @@ enum AccelStatus {
*/
struct GroundVehicleCache {
/* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
uint32 cached_weight; ///< Total weight of the consist (valid only for the first engine).
uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
uint32 cached_max_te; ///< Maximum tractive effort of consist (valid only for the first engine).
uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
uint32_t cached_weight; ///< Total weight of the consist (valid only for the first engine).
uint32_t cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
uint32_t cached_max_te; ///< Maximum tractive effort of consist (valid only for the first engine).
uint16_t cached_axle_resistance; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
/* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
uint16 cached_max_track_speed; ///< Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
uint32 cached_power; ///< Total power of the consist (valid only for the first engine).
uint32 cached_air_drag; ///< Air drag coefficient of the vehicle (valid only for the first engine).
uint16_t cached_max_track_speed; ///< Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
uint32_t cached_power; ///< Total power of the consist (valid only for the first engine).
uint32_t cached_air_drag; ///< Air drag coefficient of the vehicle (valid only for the first engine).
/* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
uint16 cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
uint8 cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
uint16_t cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
uint8_t cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
/* Cached UI information. */
uint16 last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
uint16_t last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
};
/** Ground vehicle flags. */
@@ -67,27 +67,27 @@ struct GroundVehicleAcceleration {
* Child classes must define all of the following functions.
* These functions are not defined as pure virtual functions at this class to improve performance.
*
* virtual uint16 GetPower() const = 0;
* virtual uint16 GetPoweredPartPower(const T *head) const = 0;
* virtual uint16 GetWeightWithoutCargo() const = 0;
* virtual uint16 GetCargoWeight() const = 0;
* virtual uint16 GetWeight() const = 0;
* virtual byte GetTractiveEffort() const = 0;
* virtual byte GetAirDrag() const = 0;
* virtual byte GetAirDragArea() const = 0;
* virtual AccelStatus GetAccelerationStatus() const = 0;
* virtual uint16 GetCurrentSpeed() const = 0;
* virtual uint32 GetRollingFriction() const = 0;
* virtual int GetAccelerationType() const = 0;
* virtual int32 GetSlopeSteepness() const = 0;
* virtual int GetDisplayMaxSpeed() const = 0;
* virtual uint16 GetMaxTrackSpeed() const = 0;
* virtual bool TileMayHaveSlopedTrack() const = 0;
* virtual uint16_t GetPower() const = 0;
* virtual uint16_t GetPoweredPartPower(const T *head) const = 0;
* virtual uint16_t GetWeightWithoutCargo() const = 0;
* virtual uint16_t GetCargoWeight() const = 0;
* virtual uint16_t GetWeight() const = 0;
* virtual byte GetTractiveEffort() const = 0;
* virtual byte GetAirDrag() const = 0;
* virtual byte GetAirDragArea() const = 0;
* virtual AccelStatus GetAccelerationStatus() const = 0;
* virtual uint16_t GetCurrentSpeed() const = 0;
* virtual uint32_t GetRollingFriction() const = 0;
* virtual int GetAccelerationType() const = 0;
* virtual int32_t GetSlopeSteepness() const = 0;
* virtual int GetDisplayMaxSpeed() const = 0;
* virtual uint16_t GetMaxTrackSpeed() const = 0;
* virtual bool TileMayHaveSlopedTrack() const = 0;
*/
template <class T, VehicleType Type>
struct GroundVehicle : public SpecializedVehicle<T, Type> {
GroundVehicleCache gcache; ///< Cache of often calculated values.
uint16 gv_flags; ///< @see GroundVehicleFlags.
uint16_t gv_flags; ///< @see GroundVehicleFlags.
typedef GroundVehicle<T, Type> GroundVehicleBase; ///< Our type
@@ -100,7 +100,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
void CargoChanged();
bool IsChainInDepot() const override;
void CalculatePower(uint32& power, uint32& max_te, bool breakdowns) const;
void CalculatePower(uint32_t &power, uint32_t &max_te, bool breakdowns) const;
GroundVehicleAcceleration GetAcceleration();
@@ -123,11 +123,11 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* Calculates the total slope resistance for this vehicle.
* @return Slope resistance.
*/
inline int64 GetSlopeResistance()
inline int64_t GetSlopeResistance()
{
if (likely(HasBit(this->vcache.cached_veh_flags, VCF_GV_ZERO_SLOPE_RESIST))) return 0;
int64 incl = 0;
int64_t incl = 0;
bool zero_slope_resist = true;
for (const T *u = T::From(this); u != nullptr; u = u->Next()) {
@@ -224,13 +224,13 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
/* DirToDiagDir() is a simple right shift */
DiagDirection dir = DirToDiagDir(this->direction);
/* Read variables, so the compiler knows the access doesn't trap */
int8 x_pos = this->x_pos;
int8 y_pos = this->y_pos;
int8_t x_pos = this->x_pos;
int8_t y_pos = this->y_pos;
/* DiagDirToAxis() is a simple mask */
int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
int8_t d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
/* We need only the least significant bit */
d &= 1;
d ^= (int8)(dir == DIAGDIR_NW || dir == DIAGDIR_NE);
d ^= (int8_t)(dir == DIAGDIR_NW || dir == DIAGDIR_NE);
/* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
* GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
* without any shift */