Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -240,11 +240,11 @@ void SortIndustryTypes()
* @param p2 Additional data of the #CMD_BUILD_INDUSTRY command.
* @param cmd Unused.
*/
void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
{
if (result.Succeeded()) return;
uint8 indtype = GB(p1, 0, 8);
uint8_t indtype = GB(p1, 0, 8);
if (indtype < NUM_INDUSTRYTYPES) {
const IndustrySpec *indsp = GetIndustrySpec(indtype);
if (indsp->enabled) {
@@ -525,7 +525,7 @@ public:
icon.top = r.top + (this->resize.step_height - this->legend.height + 1) / 2;
icon.bottom = icon.top + this->legend.height - 1;
for (uint16 i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
for (uint16_t i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
IndustryType type = this->list[i];
bool selected = this->selected_type == type;
const IndustrySpec *indsp = GetIndustrySpec(type);
@@ -573,7 +573,7 @@ public:
/* Get the additional purchase info text, if it has not already been queried. */
if (HasBit(indsp->callback_mask, CBM_IND_FUND_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, nullptr, this->selected_type, INVALID_TILE);
uint16_t callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, nullptr, this->selected_type, INVALID_TILE);
if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
if (callback_res > 0x400) {
ErrorUnknownCallbackResult(indsp->grf_prop.grffile->grfid, CBID_INDUSTRY_FUND_MORE_TEXT, callback_res);
@@ -692,8 +692,8 @@ public:
bool success = true;
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
uint32 seed = InteractiveRandom();
uint32 layout_index = InteractiveRandomRange((uint32)indsp->layouts.size());
uint32_t seed = InteractiveRandom();
uint32_t layout_index = InteractiveRandomRange((uint32_t)indsp->layouts.size());
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
@@ -946,7 +946,7 @@ public:
/* Get the extra message for the GUI */
if (HasBit(ind->callback_mask, CBM_IND_WINDOW_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->location.tile);
uint16_t callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->location.tile);
if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
if (callback_res > 0x400) {
ErrorUnknownCallbackResult(ind->grf_prop.grffile->grfid, CBID_INDUSTRY_WINDOW_MORE_TEXT, callback_res);
@@ -1323,7 +1323,7 @@ protected:
StringFilter string_filter; ///< Filter for industries
QueryString industry_editbox; ///< Filter editbox
enum class SorterType : uint8 {
enum class SorterType : uint8_t {
ByName, ///< Sorter type to sort by name
ByType, ///< Sorter type to sort by type
ByProduction, ///< Sorter type to sort by production amount
@@ -1546,7 +1546,7 @@ protected:
/* Get industry productions (CargoID, production, suffix, transported) */
struct CargoInfo {
CargoID cargo_id;
uint16 production;
uint16_t production;
const char *suffix;
uint transported;
};